VSGL2 - Very Simple Graphic Library 2  2.0
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version.h
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1 #ifndef VERSION_H
2 #define VERSION_H
3 
4 namespace AutoVersion{
5 
6  //Date Version Types
7  static const char DATE[] = "18";
8  static const char MONTH[] = "01";
9  static const char YEAR[] = "2017";
10  static const char UBUNTU_VERSION_STYLE[] = "17.01";
11 
12  //Software Status
13  static const char STATUS[] = "Alpha";
14  static const char STATUS_SHORT[] = "a";
15 
16  //Standard Version Type
17  static const long MAJOR = 0;
18  static const long MINOR = 1;
19  static const long BUILD = 129;
20  static const long REVISION = 678;
21 
22  //Miscellaneous Version Types
23  static const long BUILDS_COUNT = 269;
24  #define RC_FILEVERSION 0,1,129,678
25  #define RC_FILEVERSION_STRING "0, 1, 129, 678\0"
26  static const char FULLVERSION_STRING [] = "0.1.129.678";
27 
28  //These values are to keep track of your versioning state, don't modify them.
29  static const long BUILD_HISTORY = 29;
30 
31 
32 }
33 #endif //VERSION_H