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VSGL2 - Very Simple Graphic Library 2
2.0
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Namespaces | |
| audio | |
| general | |
| io | |
| ttf_fonts | |
| utils | |
| video | |
Classes | |
| struct | vsgl2_image |
| class | Color |
Variables | |
| const int | NUMBER_OF_CHANNELS = 16 |
| SDL_Window * | window |
| int | width |
| int | height |
| SDL_Renderer * | renderer |
| bool | isDone = false |
| map< string, vsgl2_image > | images |
| map< string, TTF_Font * > | fonts |
| map< string, Mix_Chunk * > | sounds |
| const Uint8 * | currentKeyStates |
| int | mouseX |
| int | mouseY |
| int | mouseWheelX |
| int | mouseWheelY |
| Mix_Music * | music |
| Color | background_color |
| const int | VSGL_0 = SDL_SCANCODE_0 |
| const int | VSGL_1 = SDL_SCANCODE_1 |
| const int | VSGL_2 = SDL_SCANCODE_2 |
| const int | VSGL_3 = SDL_SCANCODE_3 |
| const int | VSGL_4 = SDL_SCANCODE_4 |
| const int | VSGL_5 = SDL_SCANCODE_5 |
| const int | VSGL_6 = SDL_SCANCODE_6 |
| const int | VSGL_7 = SDL_SCANCODE_7 |
| const int | VSGL_8 = SDL_SCANCODE_8 |
| const int | VSGL_9 = SDL_SCANCODE_9 |
| const int | VSGL_A = SDL_SCANCODE_A |
| const int | VSGL_B = SDL_SCANCODE_B |
| const int | VSGL_C = SDL_SCANCODE_C |
| const int | VSGL_D = SDL_SCANCODE_D |
| const int | VSGL_E = SDL_SCANCODE_E |
| const int | VSGL_F = SDL_SCANCODE_F |
| const int | VSGL_G = SDL_SCANCODE_G |
| const int | VSGL_H = SDL_SCANCODE_H |
| const int | VSGL_I = SDL_SCANCODE_I |
| const int | VSGL_J = SDL_SCANCODE_J |
| const int | VSGL_K = SDL_SCANCODE_K |
| const int | VSGL_L = SDL_SCANCODE_L |
| const int | VSGL_M = SDL_SCANCODE_M |
| const int | VSGL_N = SDL_SCANCODE_N |
| const int | VSGL_O = SDL_SCANCODE_O |
| const int | VSGL_P = SDL_SCANCODE_P |
| const int | VSGL_Q = SDL_SCANCODE_Q |
| const int | VSGL_R = SDL_SCANCODE_R |
| const int | VSGL_S = SDL_SCANCODE_S |
| const int | VSGL_T = SDL_SCANCODE_T |
| const int | VSGL_U = SDL_SCANCODE_U |
| const int | VSGL_V = SDL_SCANCODE_V |
| const int | VSGL_W = SDL_SCANCODE_W |
| const int | VSGL_X = SDL_SCANCODE_X |
| const int | VSGL_Y = SDL_SCANCODE_Y |
| const int | VSGL_Z = SDL_SCANCODE_Z |
| const int | VSGL_LEFT = SDL_SCANCODE_LEFT |
| const int | VSGL_RIGHT = SDL_SCANCODE_RIGHT |
| const int | VSGL_UP = SDL_SCANCODE_UP |
| const int | VSGL_DOWN = SDL_SCANCODE_DOWN |
| const int | VSGL_ESC = SDL_SCANCODE_ESCAPE |
| const int | VSGL_SPACE = SDL_SCANCODE_SPACE |
| Color background_color |
| const Uint8* currentKeyStates |
| map<string, TTF_Font*> fonts |
| int height |
| map<string, vsgl2_image> images |
| bool isDone = false |
| int mouseWheelX |
| int mouseWheelY |
| int mouseX |
| int mouseY |
| Mix_Music* music |
| const int NUMBER_OF_CHANNELS = 16 |
| SDL_Renderer* renderer |
| map<string, Mix_Chunk*> sounds |
| const int VSGL_0 = SDL_SCANCODE_0 |
| const int VSGL_1 = SDL_SCANCODE_1 |
| const int VSGL_2 = SDL_SCANCODE_2 |
| const int VSGL_3 = SDL_SCANCODE_3 |
| const int VSGL_4 = SDL_SCANCODE_4 |
| const int VSGL_5 = SDL_SCANCODE_5 |
| const int VSGL_6 = SDL_SCANCODE_6 |
| const int VSGL_7 = SDL_SCANCODE_7 |
| const int VSGL_8 = SDL_SCANCODE_8 |
| const int VSGL_9 = SDL_SCANCODE_9 |
| const int VSGL_A = SDL_SCANCODE_A |
| const int VSGL_B = SDL_SCANCODE_B |
| const int VSGL_C = SDL_SCANCODE_C |
| const int VSGL_D = SDL_SCANCODE_D |
| const int VSGL_DOWN = SDL_SCANCODE_DOWN |
| const int VSGL_E = SDL_SCANCODE_E |
| const int VSGL_ESC = SDL_SCANCODE_ESCAPE |
| const int VSGL_F = SDL_SCANCODE_F |
| const int VSGL_G = SDL_SCANCODE_G |
| const int VSGL_H = SDL_SCANCODE_H |
| const int VSGL_I = SDL_SCANCODE_I |
| const int VSGL_J = SDL_SCANCODE_J |
| const int VSGL_K = SDL_SCANCODE_K |
| const int VSGL_L = SDL_SCANCODE_L |
| const int VSGL_LEFT = SDL_SCANCODE_LEFT |
| const int VSGL_M = SDL_SCANCODE_M |
| const int VSGL_N = SDL_SCANCODE_N |
| const int VSGL_O = SDL_SCANCODE_O |
| const int VSGL_P = SDL_SCANCODE_P |
| const int VSGL_Q = SDL_SCANCODE_Q |
| const int VSGL_R = SDL_SCANCODE_R |
| const int VSGL_RIGHT = SDL_SCANCODE_RIGHT |
| const int VSGL_S = SDL_SCANCODE_S |
| const int VSGL_SPACE = SDL_SCANCODE_SPACE |
| const int VSGL_T = SDL_SCANCODE_T |
| const int VSGL_U = SDL_SCANCODE_U |
| const int VSGL_UP = SDL_SCANCODE_UP |
| const int VSGL_V = SDL_SCANCODE_V |
| const int VSGL_W = SDL_SCANCODE_W |
| const int VSGL_X = SDL_SCANCODE_X |
| const int VSGL_Y = SDL_SCANCODE_Y |
| const int VSGL_Z = SDL_SCANCODE_Z |
| int width |
| SDL_Window* window |
1.8.5