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void | init () |
| Use this function to initiate the library, must be called first. More...
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void | close () |
| Close and free all the resources, must be called last. More...
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void | set_window (int w, int h, string title, int fullscreen=0) |
| Use this function to create a window with the specified dimensions and a title, optionally in full screen. More...
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void | set_background_color (const Color &bg) |
| Use this function to change the background color. More...
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int | get_window_width () |
| Use this function to get the width of the current window. More...
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int | get_window_height () |
| Use this function to get the height of the current window. More...
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bool | done () |
| Use this function to check when to stop the main loop. More...
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void | undone () |
| Use this function to reset the isDone glabal variable to its initial state (false) This can be useful when you want to use the done() function more then one time inside a program, i.e. in a video game to restart a new game. More...
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void | update () |
| Use this function to update the screen after drawing on it Typically called at the end of the main loop. More...
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void | draw_point (int x, int y, const Color &c) |
| Use to draw a point at x,y coordinates. More...
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void | draw_line (int x1, int y1, int x2, int y2, const Color &c) |
| Use to draw a line. More...
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void | draw_rect (int x, int y, int w, int h, const Color &c) |
| Use to draw a rectangle (only the border), use instead draw_filled_rect to draw a rectangle filled with color. More...
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void | draw_filled_rect (int x, int y, int w, int h, const Color &c) |
| Use to draw a filled rectangle, use instead draw_rect to draw an empty rectangle with colored borders. More...
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void | draw_image (string image, int x, int y, int w, int h, uint8_t alpha=255) |
| Use to draw an image (BMP, PNG, JPG) More...
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void | play_music (string music) |
| Use to play a music in a loop (WAVE, MOD, MIDI, OGG, MP3, FLAC, and any file that you use a command to play with). It can be typically used to play a background music. More...
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void | pause_music () |
| Use to pause the music that is currently playing. More...
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void | stop_music () |
| Use to stop the music that is currently playing. More...
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void | play_sound (string sound) |
| Use to play a sound (WAVE, MOD, MIDI, OGG, MP3, FLAC, and any file that you use a command to play with). It can be typically used to play a sound effect linked to an user action (pressing a button...). More...
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bool | is_pressed (int key) |
| Use to check if a button is pressed. More...
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string | read_text (string font, int dim, int x, int y, Color c, uint8_t max_length=0) |
| Use to read text from the user, the return key stops the input. More...
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int | get_mouse_x () |
| Use to get the mouse x coordinate. More...
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int | get_mouse_y () |
| Use to get the mouse y coordinate. More...
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int | get_mouse_wheel_x () |
| Use to get the mouse wheel horizontal value,. More...
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int | get_mouse_wheel_y () |
| Use to get the mouse wheel vertical value,. More...
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bool | mouse_left_button_pressed () |
| Use to check if the mouse left button is pressed. More...
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bool | mouse_right_button_pressed () |
| Use to check if the mouse right button is pressed. More...
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void | draw_text (string font, int dim, string text, int x, int y, Color c) |
| Use this function to display a text on the screen with the desired font and dimension. More...
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int | text_width (string font, int dim, string text) |
| Use this function to retrieve the width of a string, given the font, the dimension and the text. It can be useful because each character has a different size in general, so it could be very tricky to calculate the actual width of a string. More...
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int | text_height (string font, int dim, string text) |
| Use this function to retrieve the height of a string, given the font, the dimension and the text. It can be useful because each character has a different size in general, so it could be very tricky to calculate the actual height of a string. More...
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void | wait_for_button_pressed () |
| Use this function to wait for any button to be pressed. More...
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void | delay (int milliseconds) |
| Use this function to stop the execution for a given amount of milliseconds. More...
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unsigned int | ms_time () |
| Use this function to get the time from SDL initialization in milliseconds. More...
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int | take_screenshot (string filename) |
| Use this function to take a screenshot of the window. More...
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Very Simple Graphic Library 2.
- Author
- Alessandro Bugatti
- Version
- 0.1
- Date
- Creation 2016/11/08